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Cover 1 Rat

Man-Free + Underneath Rat Zone

1 Deep, 4 Man, 1 Rat, 1 BlitzVariant of Cover 1
DEF Cover 1 Rat Man
Cover 1 Rat: 1 Deep, 4 Man, 1 Rat, 1 BlitzDEEP MIDDLE: Free Safety. Deep Middle (Centerfield).DEEP MIDDLERAT: Will Linebacker. Rat Zone (8-10 yds).RATLOSCOVER 1 RAT1 DEEP, 4 MAN, 1 RAT, 1 BLITZCBCBFSSSWMSETTE
  • Deep
  • Hook / curl
  • Man
  • Rush
FIG. 1Cover 1 Rat: 1 Deep, 4 Man, 1 Rat, 1 Blitz. Each defender is drawn in the color of his job; the numbers match the responsibilities list.

Cover 1 Rat modifies standard Cover 1 by designating a linebacker, usually the WILL or SAM, as a 'rat' defender who sits in the underneath zone at 8-10 yards, reading the QB's eyes and jumping any intermediate throw. Instead of blitzing or taking a man, the rat plays a robber-style zone in the middle of the field. The FS stays deep as the single-high safety, four defenders play man, and a fifth defender (typically a LB or DB) blitzes. The rat is the wrinkle, offenses expect man coverage with pressure, but the rat takes away the easy crosser or in-cut that would normally beat man coverage.

Responsibilities

7 IN COVERAGE

Numbers match the keys on the field. Tap a defender to see his rules.

  • Front · 4-man rush2 ends and 2 tackles rush the passer

Weak spots

4
  • Outside fade routes (rat is interior only)High
  • Deep shots away from the FSHigh
  • Flat routes with no flat defenderMedium
  • Bunch/pick concepts vs manMedium

Best attacks

Outside fades and back-shoulder throws that the rat cannot help on, flat routes with no underneath zone defender, deep sideline shots away from the FS, and bunch formations that create rub routes vs man.

What beats Cover 1 Rat

7 CONCEPTS
  1. Stick
    Stick is a textbook man-beater — the stop route at 6 yards in space vs a LB who can't match the sudden change of direction.Show reasoning

    Conflict defender. MIKE linebacker in man coverage

    Why the offense wins. Stick is a textbook man-beater — the stop route at 6 yards in space vs a LB who can't match the sudden change of direction. The flat from the back gives the QB a checkdown that beats the blitz.

    Key adjustment. Reroute the stick runner at the line and carry with inside leverage.

    Stick breakdown

    Beats it
  2. Y-Cross
    Deep crossing route exploits a slow linebacker matched on the tight end; the cross gains separation through traffic.Show reasoning

    Conflict defender. MIKE linebacker in man coverage

    Why the offense wins. Deep crossing route exploits a slow linebacker matched on the tight end; the cross gains separation through traffic.

    Key adjustment. Match the Y with a safety and bracket over the top.

    Y-Cross breakdown

    Beats it
  3. Post-Wheel
    The wheel is THE Cover 1 beater: the linebacker or nickel on the slot trails inside on the wheel runner and gets beat to the boundary.Show reasoning

    Conflict defender. Man-coverage defender on the wheel runner (SAM/nickel)

    Why the offense wins. The wheel is THE Cover 1 beater: the linebacker or nickel on the slot trails inside on the wheel runner and gets beat to the boundary. The post from the outside receiver occupies the FS, removing deep help.

    Key adjustment. Switch the wheel responsibility to the CB at the snap, or play robber to take away the post and free the FS to help on the wheel.

    Post-Wheel breakdown

    Beats it
  4. Yankee
    Same MOFC vulnerability as Cover 3 plus PA pulls the LBs up, the post stretches the FS off his landmark and the deep over runs into the vacated middle with no underneath help.Show reasoning

    Conflict defender. Free safety (deep middle)

    Why the offense wins. Same MOFC vulnerability as Cover 3 plus PA pulls the LBs up, the post stretches the FS off his landmark and the deep over runs into the vacated middle with no underneath help. Cover 1 is the textbook Yankee target.

    Key adjustment. Drop the FS pre-snap to a robber spin or check to a 2-deep look to take away the void in the middle.

    Yankee breakdown

    Beats it
  5. Stick-Nod
    The nod is purpose-built for this look, the rat bites on the initial stick, then gets beaten vertically up the seam.Show reasoning

    Conflict defender. Rat / hole defender

    Why the offense wins. The nod is purpose-built for this look, the rat bites on the initial stick, then gets beaten vertically up the seam.

    Key adjustment. Late-break the rat instead of jumping the stick, wait for the receiver to commit before reacting.

    Stick-Nod breakdown

    Beats it
  6. Dagger
    The clear-out gos lift both corners and the single-high safety stays glued to the deep middle, leaving the dig one-on-one against a trailing man defender with no inside help — the dig is one of the hardest routes to match without a rat in the hole.Show reasoning

    Conflict defender. Man defender trailing the dig

    Why the offense wins. The clear-out gos lift both corners and the single-high safety stays glued to the deep middle, leaving the dig one-on-one against a trailing man defender with no inside help — the dig is one of the hardest routes to match without a rat in the hole.

    Key adjustment. Drop the MIKE into the hole as a rat/robber to wall the dig at its break point.

    Dagger breakdown

    Edge
  7. Hoss
    The slot option (seam when nobody is over the top, hitch when a safety is) turns into a seam against single-high, and a linebacker cannot match a slot receiver vertically.Show reasoning

    Conflict defender. MIKE linebacker in man coverage

    Why the offense wins. The slot option (seam when nobody is over the top, hitch when a safety is) turns into a seam against single-high, and a linebacker cannot match a slot receiver vertically.

    Key adjustment. Bracket the slot with the safety and LB playing inside-out.

    Hoss breakdown

    Edge