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Robber

SS Robs Intermediate Routes

SS Robs Intermediate (Cover 1 Shell)
DEF Robber Man
Robber: SS Robs Intermediate (Cover 1 Shell)DEEP MIDDLE: Free Safety. Deep Middle (Centerfield).DEEP MIDDLEROBBER: Strong Safety. Robber (8-15 yards).ROBBERFLAT: Cornerback. Man on #1.FLATFLAT: Cornerback. Man on #1.FLATLOSROBBERSS ROBS INTERMEDIATE (COVER 1 SHELL)CBCBFSSSWMSETTE
  • Deep
  • Hook / curl
  • Flat
  • Man
  • Rush
FIG. 1Robber: SS Robs Intermediate (Cover 1 Shell). Each defender is drawn in the color of his job; the numbers match the responsibilities list.

Robber designates a defender, typically the strong safety or a linebacker, to abandon his normal assignment and 'rob' intermediate routes at 8-15 yards. The robber reads the QB's eyes and attacks crossing routes, digs, curls, and seams. The most common pairing is Cover 1 Robber: the FS stays deep as the single-high safety while the SS drops down from a disguised two-high shell into the robber zone. Man defenders funnel receivers inside with outside leverage, driving them directly into the robber's kill zone.

Responsibilities

7 IN COVERAGE

Numbers match the keys on the field. Tap a defender to see his rules.

  • Front · 4-man rush2 ends and 2 tackles rush the passer

Weak spots

5
  • Deep routes behind the robberHigh
  • Robber commits early, QB pump-fakesHigh
  • Motion to diagnose the robber pre-snapHigh
  • Outside fade routes (only FS deep)Medium
  • Wheel routes from the backfieldMedium

Best attacks

Deep routes behind the robber if he commits too early on a pump-fake, outside fades with only the FS as deep help, wheel routes from the backfield that get behind the intermediate zone, and pre-snap motion to identify the robber and attack away from him.

What beats Robber

3 CONCEPTS
  1. Four Verts
    Two inside seams put the lone free safety in a 2-on-1 bind; he can only cap one, and the robber sits at 10-12 yards, far too shallow to help over the top.Show reasoning

    Conflict defender. Free safety (deep middle, 2-on-1 against the seams)

    Why the offense wins. Two inside seams put the lone free safety in a 2-on-1 bind; he can only cap one, and the robber sits at 10-12 yards, far too shallow to help over the top.

    Why the defense wins. The robber can rally to a bender seam at the right depth.

    Key adjustment. Keep the FS deep between the seams and have the robber sink to 15 yards under the seam the QB looks at.

    Four Verts breakdown

    Edge
  2. Spot
    The corner + flat both stay outside the robber's zone.Show reasoning

    Conflict defender. Robber safety

    Why the offense wins. The corner + flat both stay outside the robber's zone.

    Why the defense wins. The snag/spot route is in the robber's zone.

    Key adjustment. Keep the robber on the snag; the corners in man stay on the corner route and the flat.

    Spot breakdown

    Edge
  3. Sail
    The flat + sail both stay perimeter.Show reasoning

    Conflict defender. Robber safety

    Why the offense wins. The flat + sail both stay perimeter.

    Why the defense wins. The intermediate sail can be picked off if the QB doesn't see the robber.

    Key adjustment. Keep the robber sinking under the sail; the man defender on the back takes the flat.

    Sail breakdown

    Edge