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Glance

Quick skinny post off motion vs single high

Quick gameCover 3 beaterMcVayMotion
OFF Glance 5 routes
Glance: Quick skinny post off motion vs single highLOSGLANCEQUICK SKINNY POST OFF MOTION VS SINGLE HIGHQZYHXF
  • Read #1
  • Reads 2+
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FIG. 1Glance: quick skinny post off motion vs single high. Read #1 in volt; numbers are the read order.

Glance is a single-receiver Cover 3 killer designed to attack the deep-third cornerback on a quick post-up move at 8 to 10 yards. Typically run off pre-snap jet or shift motion that identifies the coverage and isolates the target receiver, the glance is thrown on rhythm before the safety can rotate over. The route works because the cornerback in Cover 3 has to honor the vertical stem, opening a window for the inside break. Sean McVay built large portions of the Rams passing game around this concept with Cooper Kupp.

Reads

5 ROUTES

Tap a route to trace it on the field.

Read progression

Pre-snap motion reads the coverage. If the defender does not travel with motion, the coverage is zone and the glance is live. Throw on rhythm to the inside break, anticipating the cornerback playing the vertical.

Why it works

In Cover 3, the boundary cornerback has the deep third and must honor the vertical stem. By breaking inside at 8 to 10 yards, the receiver works into the window between the cornerback and the curl-flat defender. The flat route on the same side pulls the curl-flat defender wide, opening the throwing lane.

Conflict defender

The boundary cornerback in Cover 3, has to respect the vertical, opening the inside-breaking window at 12 yards.

Origin

A core piece of the Sean McVay passing game with the Rams. Cooper Kupp ran this on a steady diet off jet motion en route to the 2021 Triple Crown.

Glance vs coverages

12 RATED
  1. Cover 1
    Press man plays Z with outside leverage trusting FS help, but the glance wins inside immediately off the vertical stem — the ball is out on rhythm before the FS, held by the backside go, can break on it.Show reasoning

    Conflict defender. Press corner on Z (outside leverage)

    Why the offense wins. Press man plays Z with outside leverage trusting FS help, but the glance wins inside immediately off the vertical stem — the ball is out on rhythm before the FS, held by the backside go, can break on it. Motion confirms man pre-snap.

    Key adjustment. Press with inside leverage and funnel Z to the FS, or hold a rat in the post lane to take away the rhythm throw.

    Cover 1 breakdown

    Beats it
  2. Cover 3
    Z's own vertical stem forces the deep-third CB to honor the fade, then the glance snaps inside at 8-10 yards into the window between the CB and the curl/flat defender, who's pulled wide by the flat — thrown on rhythm before the FS can drive.Show reasoning

    Conflict defender. Deep-third cornerback (glance side)

    Why the offense wins. Z's own vertical stem forces the deep-third CB to honor the fade, then the glance snaps inside at 8-10 yards into the window between the CB and the curl/flat defender, who's pulled wide by the flat — thrown on rhythm before the FS can drive.

    Key adjustment. Spin to a two-shell look or carry the slot vertical with the curl defender (MOD) so the post breaks into coverage.

    Cover 3 breakdown

    Beats it
  3. Cover 0
    The glance breaks at 5-6 yards into a middle of the field with zero post safety — it's a one-cut, rhythm throw that's out before the sixth rusher arrives, and a clean inside win is a touchdown.Show reasoning

    Conflict defender. Press corner in man on Z

    Why the offense wins. The glance breaks at 5-6 yards into a middle of the field with zero post safety — it's a one-cut, rhythm throw that's out before the sixth rusher arrives, and a clean inside win is a touchdown.

    Why the defense wins. Inside-leverage press on Z can deny the break at the line, and any hesitation in the release means the blitz beats the throw.

    Key adjustment. Press Z with inside leverage to deny the break; the sixth rusher beats any hesitation.

    Cover 0 breakdown

    Edge
  4. Cover 1 Rat
    The rat sits at 8-10 yards in the exact lane the glance breaks into and reads the QB, so the rhythm throw is driven on from inside.Show reasoning

    Conflict defender. Rat / hole defender in the post lane

    Why the offense wins. The rest of the shell is press man, so Z still wins inside on the stem; if the rat opens to the backside go or the flat, the window is there on rhythm.

    Why the defense wins. The rat sits at 8-10 yards in the exact lane the glance breaks into and reads the QB, so the rhythm throw is driven on from inside.

    Key adjustment. Hold the rat in the post lane and press Z with inside leverage.

    Cover 1 Rat breakdown

    Toss-up
  5. Quarters MEG
    The corner knows he has no help and plays Z with inside leverage, forcing the break outside or making it a contested throw.Show reasoning

    Conflict defender. Corner solo on Z (MEG)

    Why the offense wins. MEG puts the safety in man on #2, so when the flat runs out there is no safety free to rob #1; the glance is a one-on-one inside break against a corner with no help.

    Why the defense wins. The corner knows he has no help and plays Z with inside leverage, forcing the break outside or making it a contested throw.

    Key adjustment. Press Z with inside leverage; there is no safety free to rob the break.

    Quarters MEG breakdown

    Toss-up
  6. Cover 6
    The deep-half safety on the Cover 2 side sits on the post lane, and run into the quarters side the safety reads the stem and matches the break; either way a safety is in the window.Show reasoning

    Conflict defender. Deep-half safety (glance side, Cover 2 half)

    Why the offense wins. The skinny post can hit if the safety reads the underneath route.

    Why the defense wins. The deep-half safety on the Cover 2 side sits on the post lane, and run into the quarters side the safety reads the stem and matches the break; either way a safety is in the window.

    Key adjustment. Keep the half safety on the post lane; the skinny breaks into his landmark.

    Cover 6 breakdown

    Tough
  7. Cover 2 Man
    Two deep safeties sit on the post lane and the corner trails Z with inside leverage, so the break has help on both sides.Show reasoning

    Conflict defender. Press corner in man on Z

    Why the offense wins. The skinny post can win inside on the stem if the corner plays outside leverage and the half safety is slow to drive.

    Why the defense wins. Two deep safeties sit on the post lane and the corner trails Z with inside leverage, so the break has help on both sides.

    Key adjustment. Trail Z with inside leverage and let the half safety sit on the post lane.

    Cover 2 Man breakdown

    Tough
  8. Robber
    The skinny post breaks right into the robber's landmark, robbery completes.Show reasoning

    Conflict defender. Robber safety

    Why the offense wins. The motion can momentarily move the robber, opening the skinny post.

    Why the defense wins. The skinny post breaks right into the robber's landmark, robbery completes.

    Key adjustment. Keep the robber on the skinny post's landmark reading the QB.

    Robber breakdown

    Tough
  9. Cover 2
    Two-deep safeties bracket the post lane, the skinny breaks right into the safety's landmark with no help-side void.Show reasoning

    Conflict defender. Deep-half safety (glance side)

    Why the defense wins. Two-deep safeties bracket the post lane, the skinny breaks right into the safety's landmark with no help-side void.

    Key adjustment. Keep the half safety on the post lane; the skinny breaks into his landmark.

    Cover 2 breakdown

    Avoid
  10. Cover 4
    The CB carries Z's vertical stem, and the moment #2 shows flat, the safety is free to rob #1; the glance breaks inside straight into that double.Show reasoning

    Conflict defender. Quarters CB with safety help inside

    Why the defense wins. The CB carries Z's vertical stem, and the moment #2 shows flat, the safety is free to rob #1; the glance breaks inside straight into that double.

    Key adjustment. Have the corner carry #1's stem and the safety rob the glance once #2 shows flat.

    Cover 4 breakdown

    Avoid
  11. Tampa 2
    The deep middle dropper takes away the exact lane the skinny post breaks into.Show reasoning

    Conflict defender. Tampa 2 MIKE

    Why the defense wins. The deep middle dropper takes away the exact lane the skinny post breaks into.

    Key adjustment. Get the MIKE to the deep middle; the skinny post breaks into his lane.

    Tampa 2 breakdown

    Avoid
  12. Palms / Clamp
    Palms keys #2; when the flat shows, the CB jumps it and the safety snaps onto #1, driving downhill on the glance break with inside leverage.Show reasoning

    Conflict defender. Palms safety taking #1

    Why the defense wins. Palms keys #2; when the flat shows, the CB jumps it and the safety snaps onto #1, driving downhill on the glance break with inside leverage.

    Key adjustment. Have the corner jump the flat off his #2 read and the safety drive down on #1 with inside leverage.

    Palms / Clamp breakdown

    Avoid